The writing is good, the layout is nice, and the flow is quick. 4.5/5Įxecution- PDF? YEP! Hyperlinked? Kind of. The dungeon is nice and atmospheric, so the story beyond the start is built on show don't tell. Otherwise, this megadungeon ends up like the random generated dungeons where I just mindlessly kill orks on my phone. I would like a bit more lead up for my players. The adventure literally just starts you at the foot of the dungeon. There is a town and it gets a full write-up in both the player guide and the first adventure, but honestly, it's background. ![]() However, the players have solid fights with fun things to discover. There are some things I think are a bit rough like some things are listed with different names, so that made the experience a bit harder to dig through as a GM. Overall, its slick quick rooms with lots of fights. There is a dungeon lighthouse in a marsh. Mechanics or Crunch- This is a straight up dungeon crawl. Product- Pathfinder Adventure Path #163: Ruins of Gauntlightīasics- Strange lights in the mist! The old lighthouse calls! The local crazy calls forth a group of adventurers to see what horrors her harrow cards have foretold! A dungeon crawl for characters level one to four. ![]() ![]() Originally posted at a new idea every day! Ring Side Report-RPG Review of Pathfinder Adventure Path #163: Ruins of Gauntlight
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